Stellaris shield penetration. 当某个帝国掌握了 跃迁引擎 或 灵能跃迁引擎 后,异次元生物就可能发现本次元。. Stellaris shield penetration

 
 当某个帝国掌握了 跃迁引擎 或 灵能跃迁引擎 后,异次元生物就可能发现本次元。Stellaris shield penetration 14 votes, 10 comments

Radiation Damage, 3x Moving AOE Cylinders 90' targeting arc to foes: _ Radiation Damage (3x/sec) and up to -75 All Damage Resistance Rating for 10 sec to self: -83. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. But it also penetrates armor by 50%. So the damage per second for each weapon is the same. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Armor hardening is better and easier to get than shield hardening. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. But if some torpedoes do get by, I wonder what is the. but with the new system it seems like you have to make huge sacrifices in weapon or support system quality to make a shield build work, while armor is essentially free. 8-15. But good lord do those eat power. 45% shield penetration. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. ) They use a Shard Thrower that is Kinetic and says it does 50% Hull damage. and it feels like such an all or nothing type of weapon build that any weapon that doesn't have full armor/shield penetration is a waste. And it's absolutely nonsense to use a lot of shield strength (cruiser. Disruptor = 100% Shield penetration. Apart from point defense. Yes. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. shield nullification), it substitutes armor for shields and doesn't use shield-specific weaponry. Shields require energy from the ship's. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Edit: my second guess is that it stops all shield penetration completely, like from fighters. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield. 2x damage against corvettes and frigates, 3x damage against destroyers, 5x damage against cruisers, 9x damage against battleships. ago. For instance, this explosive has 100%. Additionally, this tech draws on a lot of power, requiring advanced power sources for ships, and when activated, ships will suffer from 100% shield nullification. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. ago. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. Callinicus. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). It destroyed the end game combat, it makes all the shield and armour technologies you have spent the. 6 also includes new galaxy shapes to explore, new story events, a new. Well, as you know in Stellaris ships have 3 "health bars". Report. And only 12. Forty battleships have been equipped with. 14 votes, 10 comments. kinetic, explosive), which would make for a more engaging system. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". shield_damage = <float> shield_penetration = <float> armor_damage = <float> armor_penetration = <float> Determines the damage efficiencies and. I'm not a fan of this new type of ship parameter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. . First of all, they gain even more bonus damage against Shields, and some minor Armor penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Dr_Bombinator • 6 yr. . Nothing like just ending the game via migrating pops to shield worlds and activating a Halo Array. 44 MB. 索林原虫的出现不需要任何先决条件。. As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. Try to have a good mix of the latest weapons that provide good shield penetration (like torpedoes), good armor penetration (like energy weapons) and good missile or kinetic weapons. Unfortunately battleships can't equip torpedoes or you'd be perfect. Zabu Jun 26, 2016 @ 12:09pm. You can see armor is quite effective against medium plasmas. 13. 15. Modifier Effects. 30% armor hardening on top cuts it by another third. 2. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Is it that 50% of the damage goes to shields and 50% goes to armor/hull? If so, a little useless, since almost all ships have more hull than shields. Plasmas beat pretty much everything due to their ridiculous armour penetration - theres a reason FE's use them. 概述. Thread starter JamesBai03; Start date May 13, 2016; Jump to latest Follow Reply Menu. But next I found out "penetration shield 50%" and realized, that this is. 25 days. Corvettes with high evasion are really good too, and you should have those anyway. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. Component. According to the official Stellaris 3. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. 1) the AI doesn't build shield hardeners so focus on penetration weapons, fallen empires are weak to Hybrid-Battleships and Artillery-Battleships. This is the first game of Stellaris I've played, so far. ago. 5 days. That's physics. Shield Penetration 50 50 50 50 50 Build Time 90 180 360 600 960 Usage/Round 0. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speedSo if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. This article is for the PC version of Stellaris only. • 1 yr. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. There are currently a variety of anti-armor bonuses that come with the weapons that you can equip in Stellaris. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. A place to share content, ask questions and/or talk about the 4X grand strategy… Rule 5: The section of the tooltip that says “Shield Nullification - 100%”. As time of writing (patch 3. Advanced shields require Strategic Resource to make. The weapons the Unbidden use have 50% shield penetration. 5 multiplier. Shields can be stacked higher than armour. 5. Missiles have 100% shield penetration like fighters. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. “虚空恶魔”应当是早期版本的误称。. Even a full point defence fleet would be unable to stop this many missiles. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Ironically, there is an advanced armor option known as Dragonscale Armor. ago. So, as they are all shields, have lots of shield regen and -75% shield penetration, they can't kill themselves. The realm is inhabited by powerful beings of pure psionic energy that can be communed with through great effort. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). Ironically, there is an advanced armor option known as Dragonscale Armor. If you want to disable enemy shields, the saturator X weapon is the best at that job. I have seen in other posts better configurations but for some reason I do not have slots to place other types of weapons, like the G for example, this is the best thing that occurred to me. The ship cannot take damage for a whole 10 days before it regens. Stellaris Dev Diary #312 - 3. BTW, this is modded. Yes, but that doesn't matter too much. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). +100% Shield Penetration-25% Armour Damage +25% Hull Damage Tech Specialization Shield. Penetration my friend. So my. That’s 17. It's pretty noticeable in a fight 1 vs. • 2 yr. Generally speaking you also want to choose either kinetic, missile or. 13. I'm talking things like Focused Arc Emitter, Cloud Flare etc. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. You want to have some shields because they can regenerate quickly between fights, while armor is generally more reliable. more of the planet states, and info on the ships. Once you. Advanced shields require Strategic Resource to make. Large. “虚空恶魔”应当是早期版本的误称。. Radiation Shielding - Increased ship shield strength 8. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. In earlier versions of the game this bonus was described as. ago. 30 per day/tick). What's worse is whilst Autocannons and Missiles have similar damage stats, albeit the former enjoying greater range, Mass Drivers have less range and less damage than. I could use a little help. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. And then I did the same test again, but this time without armor, no shield too. - Gourmand in energy and is inefficient under a firepower too important. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Armor reduces damage by a set percent. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). But my build usually uses strike craft and disrupters to directly attack hull and makes heavy use also of shields to deal with their pure energy weapons. +100% armor/shield penetration (this seems to be a bit glitchy, as even though the weapons have a base armor/shield pen of 100% they still are dealing damage to shields/armor) the united flare is their super weapon, which deals 8 million to 10 million damage per shot at 1,000 range with perfect accurarcy+tracking and 150% shield/armor. Proton. I've had trouble figuring this out exactly, but this is what it looks like. Arc emitters: 100% accuracy. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. Jan 8, 2019. I haven't played in almost a year. After one of the fleets was halfway dead I stopped the test and recorded the damage to. Railguns with 30% bonus to shields and 50% armor penetration are perfect. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Stellaris Real-time strategy Strategy video game Gaming. Mathematically, these weapons have the. 14 votes, 10 comments. All Discussions. Honestly shield penetration and armor penetration is pretty amazing. - Shield upgrade (like the current tech) etc. And so is born the fleet of the 170 torpvettes. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Kinetics only get like +15% penetration for medium and +30% for large size. Yes, but that doesn't matter too much. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. If the enemy has no shield penetration, then shield hardening does nothing. enemy leans much more torwards battle ships and. Originally posted by Nightmyre: Originally posted by climbingeastofwinter: Military focused planets make much more sense in games like MoO2 and MoO3 which allow you to build planetary defenses and defense platforms. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. I'm still trying to wrap my head around how Stellaris handles weapons and defense. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. 6. . 1 titan - basically the same as battleship setup. Sep 30, 2017 @ 3:43pm Ghost Signal So the machines have returned to purge the living. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). As a person who always roleplays as the defender of the galaxy in one way, my Unbidden playthroughs usually go in two ways. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Combine these, and the AI has a number of factors favoring the use of both armor and employment of anti-shield weapons. Missiles can be pretty strong now when you use the Advanced Ship Behaviour Mod, since then you can use the range advantage perfectly. 1 Graphics; 2 Ship Sizes. They should give these a boost to 100% accuracy and possibly a % of shield penetration. That does not mean they. That is different than the global pacifier, which creates an impenetrable shield over the planet. But next I found out "penetration shield 50%" and realized, that this is something wrong. The weapons the Unbidden use have 50% shield penetration. Shield worlds, halos, arks, all that good stuff. - Empire-wide "Psi Shields" flag which gives -200% penetration against your ship shields when you take Transcendence. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. Doing some tests against the contingency. These are also stack. This article is for the PC version of Stellaris only. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. , stuff with %100 Shield Penetration and %100 Armor Penetration. I had success using corvette swarms with crystalline hulls and then backing them up with Destroyers, Cruisers and Battleships which utilized Torpedo weapons, Laser weapons, Arc Emitters and Shield disintegrators and some plasma. But in Stellaris both options provide the same amount of total shield health, it's just that m-shields also have higher regen. Stellaris Wiki Active Wikis. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. Torpeodo, due to their 100% shield penetration, deal full damage in to hull and 50% to shields. changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. Jun 15, 2019 @ 11:18pm "penetration" #1. Unfortunately battleships can't equip torpedoes or you'd be perfect. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. The best wiki to get the latest updates and tips on the mobile game Stellaris: Galaxy Command!. When you have a shield hardener, they are practically not working from suspenion shields. 50, vs Gamma lasers at 6. Latest Release: Strike Craft Diversity (Stellaris) This mod requires Amazing Space Battles for the graphics to work properly. The anomaly generated "shield world" is actually in a time loop. Against something like. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. 1?. Plus mining habitats around every planet with gas, motes or crystals. Potentially best vs human opponents with point defense. 4 in to hull through armor, if shield penetration, in to hull through shield. 8-15. These include ignoring a set percentage of armor which have the following values: 10%, 15%, 20%, 30%, 50%, 60%, 66%, 80%, 90%, 100%. To combat this, you’ll need to. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. −20% armor penetration. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Stellaris Real-time strategy Strategy video game Gaming. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. Shield hardeners are a new defensive technology in the upcoming 3. Their weapon is the Matter Disintegrator, which deals 50% armor penetration and 50% percent shield penetration. Point defense need variety in stellaris. File size:42. In the original release version of the game I reliably went with energy weapons and was happy with the results. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). Destroyers- if you use them, should be built for alpha and to die. You don't really need anti-shield ships for Unbidden. They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. Probably ~ the same usefulness as Tachyon Beams. 09 0. Which means they completely ignore shields and armor so you only need to worry about the opposing fleets hull points. Go to Stellaris r/Stellaris. 420K subscribers in the Stellaris community. Even a full point defence fleet would be unable to stop this many missiles. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Niche-Purpose Ships (READ STRENGTH/WEAKNESSES &. Against something like the contingency with lots of shields and armor, but little hull these are going to be awesome. Hello everybody. Small. Not only were more slots available, but as the highest combat strength available there was a bias towards them, even as the missile rework to s-slot missiles meant earlier and more shield-penetration weapons. ive been running into an issue with shield regeneration after some repeatables. In general, vs Kinetics, Disruptors, strike craft and trops. However, it looks like that at some point between then and now weapons were changed considerably. 1 Basics. Shields are probably the better option, since stacking armor on small ships is futile. 5 Starship Shield Hardness +47. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. ship_armor_add = adding an amount of armor . Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and. r/Stellaris. Fighters - 2. Gunships Support 6. Stellaris > General Discussions > Topic Details. Disruptors are just annoying. Business, Economics, and Finance. Well, as you know in Stellaris ships have 3 "health bars". Ideal for intercepting, escorting, and dogfighting. . Jun 15, 2019 @ 11:18pm "penetration" #1. Torpedo = 100% Shield penetration. Check Out This Mod. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Gunships Support 6. Its DPS is 4. 80% damage against armor. 15. The bonuses are explicit for how/what they apply to. It then gets divided by 4, presumably to make it the type of number Paradox. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Depends on who you're fighting. First destroyer fleet lost 19 ships and the remaining hull was 40. ago. 04 0. That's worse than 6+6=12s for a purely neutral weapon. - No Armor Penetration - Lowest Base Damage. I tried everything, strikecraft, artillery, energy weapons, etc. avoid lasers, plasma or particle beams - their main strength (armor penetration) has 0 effect in this fight, leaving you with only their weakness (penalty vs. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. From this we gained the knowledge on how to construct the most horrific of weapons: Focused Arc Emitters. Strike Craft penetrate shields to do bonus damage to armor, but like arc emitters above, the most vulnerable ships to them cannot really harden against the incoming damage. shadowtheimpure. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. Shields are basically extra HP, damage to shields isn't affected by the armor stat. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all. Mathematically, these weapons have the highest DPS in game against most endgame enemies. Frop. But it also penetrates armor by 50%. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. shields, lower dps compared to kinetics). Spare_Development_64 • 1 min. Go to Stellaris r/Stellaris. And only 12. This mod is an optional content expansion package for Azur Lane Stellaris DLC. Just don't expect much from Corvette shields. Unfortunately by the time you research your own fighters most people have some PD, so carriers are better at defending against stuff like corvette swarms than on offense against a cruiser or up. Disruptor = 100% Shield penetration. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar. 67. Slap on 3 afterburners. Side bonus of 80% shield hardening and 400 extra armor and shields. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. Guass has weapon_role_anti_shield, so its love of shield targetting isn't surprising but the rather opaque name of weapon_role_short_range for auto in the stellaris files doesn't give. IPWIW. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). 7% reduction against medium plasma. Go to Stellaris r/Stellaris. I'd stack a crapload of them with torpedos and something that does shield penetration, I wouldn't even bring anything bigger. Time to bring out the torpedos. Man, the forerunner tech would be massively op but so fun to have in Stellaris. All their ship are low hull/high armor/medium evasion craft (similar to vanilla Fallen Empire ships but without shield) but before you try to. A crisis is an event that threatens the entire galaxy and all life within it. The Vazuran menace is from More Events mod, they are designed to be a constant bother to you until you finish them off. Deflector shield SHR-1 Deflector shiel. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Each transport fleet consist of 20 Android Assault Army and do not have a general. Against other players in pvp, yes you would be right, as players usually don’t have +6000% bonuses to shield and armor or severe imbalances between shield/armor and hull (among other factors). But Engineering is overloaded with three different kinds of weapons (Fighters, Kinetics and Missiles) -. 带有装甲穿透效果的武器,穿透效果百分比的伤害将无视装甲。. Then all you need are some decent shield strippers in your fleet (ie energy torpedoes). So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. At present smaller weapons are better in most ways, other than range. Hull, that once depleted, destroys ship. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. 1? 0. Medium. 高维入侵(异次元入侵)是指来自另一空间维度的敌人入侵本世界。高维入侵是《群星》后期危机的一种。. There is a chance to increase our fleet shield endurance and reduce enemy shield penetration at the start of a. Its DPS is 4. . Sure it's great on it's own, but it pairs extremely poorly with any other weapon. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, powers a space-time continuum distortion emitter. In order for an entire fleet to be cloaked, every ship within the fleet must have this tech in its auxiliary slot. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. 该项目已经被移除游戏或未被更新 最后更新的版本为:2. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. The eternal psionic avatar battle. 6 update. So, half of the damage they do will be harming your hull even before your shields drop. While this can be nice, it means that it isn't contributing to taking down the enemies shields, and so if you have one weapon with 100% shield penetration and other normal weapons the normal weapons will still. Torpedoes are dead. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). that this isn't a bad thing. If you tailor your fleet to hard counter leviathans then I think 20-25k fleet power is more than enough for most of them. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. 50, vs Gamma lasers at 6. If a hot border can be anticipated, I go for a Bastion Habitat. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. 5 Starship Shield Penetration. Taking any damage at all will reset this timer. The only quibble I might have with it is that penetration is often overpowered. Cloud Flare etc. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. E. Armor is nigh useless against them since plasma and lasers (after their buffs in 1. (Except for the shield debuff).